Summary of TPACK-related
journal (2)
Title : Creating a Content
Strategy for Mobile Devices in the Classroom
Author :
Karen Mahon
Year :
2014
Publisher :
Center on Innovations in Learning, Temple
University
Students’
massive expenditure on mobile phone grow vastly. This causes the question and challenge
whether the administrators and stakeholders of school or institution is ready
or not to welcome such students. After conducting the research, the Writer
tries to compose a suggestions and recommendations which are able to be used by
practioners at school to manage the usage of mobile devices for learning. There
are four main content strategies which should be considered in managing mobile
devices in the classroom. Those are instructions, creativities, tools, and
books.
Instructions
on mobile devices can be seen in the game DragonBox Algebra 5+, Learn with
Homer, and Letter School. This feature teaches new instruction skill for the
students. And for creativities, it can be found in game Explain Everything, Toontastic,
and Story Creator. Meanwhile tools are the apps which students can refer to for
more information relevant to the topic of their studying. There are many useful
apps such as dictionaries, calculators, and periodic tables. And the second one
is the books. The phenomenon of digibook and e-book has been popular. This can
be utilized as example in the classroom to discuss a story in language
teaching.
Very agree. Mobile phone grow rapidly nowadays. It provides so many features that give advantages for the users and also it can be a fasilitator in learning process which we can find apps for learning.
ReplyDeleteIt is quite interesting. Does the researcher focused on certain skills of English Language in this research?
ReplyDeleteIt is quite interesting. Does the researcher focused on certain skills of English Language in this research?
ReplyDelete