Summary of TPACK-related
journal (3)
Title : Kahoot It or Not? Can Games Be
Motivating in Learning Grammar?
Author :
Ewa Zarzycka-Piskorz
Year :
2016
Publisher :
Teaching English with Technology
The use of game in the
classroom has been so massive. There is an opinion saying that game is able to
motivate student’s enthusiasm to learn. The researcher, Ewa Zarzycka-Piskorz,
tries to use game to teach grammar at the Pedagogical University, Cracow,
Poland. The research was carried out with the group of 112 students. They are
between 19 and 24 years old (45 between 18-20, 58 between 20-22, 9 between
22-24), with twice as many women (76) than men (36). Their level of language is
upper-intermediate.
To obtain the data, the
researcher uses questionaire given to the students after playing Kahoot. The results
are the vast majority of the students (90%) stated that they have learnt the
intended grammar structure as a result of game, Kahoot. In addition, 80% of the
students recommend that way of learning. Another point of view is that the
majority of those who assess the game touched the positive feeling icon (67%),
few (11%) felt neutral, and a tiny proportion (6%) feel negative. From the
questionaire result, the researcher proves that the games shows four things:
fun, learning effectiveness, learning recommendations from students, and types of
feelings accompanying the game for learning grammar.
This comment has been removed by the author.
ReplyDeleteHi mas N3. What an interesting topic. I do love kahoot. It brings so much fun in the classroom. Students are not getting bored anymore with the rules and the examples from the text book because through kahoot they can learn the grammar easily and fun. This shows that technology has a good impact in teaching learning process.😄😄
ReplyDelete