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Nahar Nurun Nafi'

Thursday, April 5, 2018


Summary of TPACK-related journal (3)

Title                            : Kahoot It or Not? Can Games Be Motivating in Learning Grammar?
Author                        : Ewa Zarzycka-Piskorz
Year                            : 2016
Publisher                    : Teaching English with Technology
Source                        www.eric.com


The use of game in the classroom has been so massive. There is an opinion saying that game is able to motivate student’s enthusiasm to learn. The researcher, Ewa Zarzycka-Piskorz, tries to use game to teach grammar at the Pedagogical University, Cracow, Poland. The research was carried out with the group of 112 students. They are between 19 and 24 years old (45 between 18-20, 58 between 20-22, 9 between 22-24), with twice as many women (76) than men (36). Their level of language is upper-intermediate.
To obtain the data, the researcher uses questionaire given to the students after playing Kahoot. The results are the vast majority of the students (90%) stated that they have learnt the intended grammar structure as a result of game, Kahoot. In addition, 80% of the students recommend that way of learning. Another point of view is that the majority of those who assess the game touched the positive feeling icon (67%), few (11%) felt neutral, and a tiny proportion (6%) feel negative. From the questionaire result, the researcher proves that the games shows four things: fun, learning effectiveness, learning recommendations from students, and types of feelings accompanying the game for learning grammar.

2 comments:

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  2. Hi mas N3. What an interesting topic. I do love kahoot. It brings so much fun in the classroom. Students are not getting bored anymore with the rules and the examples from the text book because through kahoot they can learn the grammar easily and fun. This shows that technology has a good impact in teaching learning process.😄😄

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